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The Iconic Game Turns 20 – How a Plastic Axe Bridged the Gap Among Rock Fans

It has been two decades after the legendary game debuted in North America, providing everyday gamers the tools to become rock legends. Not in reality, though you'd be hard-pressed convincing someone who's nailed Free Bird’s four-minute instrumental break before a packed living-room audience.

Created by Harmonix, the game provided users with a plastic guitar peripheral to follow on-screen cues moving along the display synchronized to a song. Every sequence corresponded to particular chords, producing the sensation of a genuine live show.

The studio previously experimented with rhythm games before partnering with the publisher, which was purchased by the gaming giant in 2006. Collaboratively, they established the groundwork for a surprising billion-dollar franchise that had a remarkable influence for many of the artists featured, showcasing classic bands to a new generation of gaming enthusiasts.

A former executive, former COO of Harmonix, recalls the early financial challenges of licensing the songs – even though initial releases primarily featured cover versions.

“We rerecorded all the music because the dollar figure was so high,” he says. “Despite having the publishing rights alone, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. However, when Guitar Hero became a hit, and record sales and radio play increased, all artists desired to be in.”

He adds: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for introducing their kids to the songs they loved. It became a multigenerational thing.”

Classic Rock Gains Younger Fans

Northern Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Guitarist Paul Mahon recalls the way the game brought classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Typically such music was considered outdated material, however once it got featured on the game and teenagers were finding it, suddenly it became trendy. That legitimised the genre, and got rid of the outdated label. It gave our catalog a new life.”

In 2008, the Answer’s debut album remained unreleased in the US, so Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour opening for the rock giants. “The roadies had on the song on the tour bus, and several knew us thanks to the game,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Impact

Rock’s heavyweight names soon took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated spin-off titles that focused on their music collections and associated lore, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, it was said earned the band more money than any of their studio albums. It moved well over half a million copies upon release, and demand for Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, a streamer completed an impressive attempt featuring the challenging track – an infamously tough power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with similar gameplay and extensive personalization features. The song is difficult even in the hardest setting, not to mention played at double speed while hitting a single one of the thousands of cues. They stated requiring months of practice to accomplish.

“The game offers a, imaginary experience. Just as with other games, that doesn’t mean you should pick up a real gun and enlist,” notes musician the artist.

DragonForce previously wrapped up a profitable run when their hit appeared in the third game, yet he explains it made them widely recognized. “I recall our distributors informing us that our selling albums rapidly,” he shares. “Popularity surged when we next toured, and we performed right ahead of top acts at the event.”

In fact, the band's visibility via the game proved so vast that it threatened to overshadow everything else the band has done. Last year, the track featured in a trailer for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” he admits. “If you only hear a single track, it’s totally cool – each person has a unique musical journey and I’m glad we’ve been part in fans' experiences”.

The Lasting Impact from the Plastic Guitar

Top-tier promotion, be it for automobiles, apparel or games, extends beyond than selling something – it evokes a longing. Was the game able to tap into that? “Precisely what we were trying to create,” Dornbrook says. “The excitement of being a rock star on the stage. From day one, the co-founders believed humans have a natural urge to create songs, and they wanted to use technology to enable everyone to participate”.

The majority installments were released over a mere half-decade between 2005 and 2010, featuring spin-offs like the DJ version, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, aside from a short-lived revival several years later.

Games like Clone Hero and Fortnite Festival have maintained the scene active, with expectations of something from the founders on the way. Recently formed developers has entered production on its debut music game. The initial creators are both involved as special advisers. Are gamers prepared to welcome another game in the spirit of the classic?

“Our team believed such titles could be similar to sports games where you can update every year,” Dornbrook says. “There’s so much new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible why it can’t continue with new generations.”

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The writer

Danielle Stewart

Maya Chen is a cultural journalist and urban explorer who captures the vibrancy of city life through her lens and words.

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